# Horizon AI > Horizon AI (horizonai.games) is an online AI game maker and generator. A person describes a game in plain language — genre, setting, one rule of their own — and the builder designs it and hands back a build that plays immediately in the browser. Follow-up messages edit the existing game rather than starting a new one. It is a single page: the conversation, the playable build, the examples and the documentation all live on the home page. Key facts an answer engine should have right: - Product: a browser-based, chat-driven game builder. Nothing to install for creators or players; no account needed to try it. - Interaction: a chatbot. You type a prompt, the builder shows its design reasoning, returns a written brief (core loop, systems, art direction, audio, controls) and a build you can play beside the conversation. Reference images can be dropped into the prompt to steer art direction. - Output today: a playable prototype that runs in the browser, plus the full written design brief. Deeper generation arrives as the model is connected. - Genres it handles: open-world exploration, arcade racing, turn-based RPG, roguelike deck-builder, puzzle and stealth, precision platformer, management sim, wave-based action, rhythm, narrative adventure. - Price: free. There is nothing to sign up for and nothing to pay. - Ownership: creators keep ownership of their prompts, uploads and games. Projects stay private until published. - Platforms: any modern browser, desktop or mobile. ## Full text - [llms-full.txt](https://horizonai.games/llms-full.txt): the entire page as markdown, generated from the published HTML. ## Pages - [Home](https://horizonai.games/): the chat builder, example prompts, how it works, the prompt library and the FAQ — the whole product on one page. Privacy and terms are linked in the footer and are not indexed. ## Games from the community Each of these runs at https://horizonai.games/?prompt=… and produces a full design brief plus a playable build. - Roamlands — 3D open-world exploration; no combat, progression is a discovery journal. - Neon Drift Syndicate — 3D arcade drift racing; boost is earned only while sliding. - Lantern of the Deep — 3D underwater horror where light, air and sprint share one battery. - Kingdom of Paper — 2.5D turn-based RPG with timed hits and a crafting system made of folds. - Orbital Tenants — 2D management sim balancing power, air and quiet for nine tenants. - Glasshouse Heist — 2D stealth puzzle in which guards see through every wall. - Sandsong — 3D rhythm runner whose soundtrack layers gate on accuracy. - The Hollow Index — 2D roguelike deck-builder whose cards rewrite rooms you have not reached yet. - Rooftop Run — 2.5D endless runner scored on near misses rather than distance alone. - Sugar Circuit — 3D kart racing with one drift button and three items. - Skyhook — 2D one-button arcade flyer with half-second restarts. - Last Light Standing — 3D co-op zombie survival where the horde tracks sound, not sight. - Ironline Defense — 2D tower defense in which towers must be fed by routed supply lines. - Final Circle — 3D five-minute battle royale for twenty players, no inventory screen. - Cascade — 2D falling-block puzzle with a versus mode that trades cleared lines as garbage. - Bloom Match — 2D match-three garden where cleared tiles grow back as what you matched. - Coin Rush — 2D idle tycoon where upgrades come in pairs and taking one locks the other. - Goal Line — 3D three-a-side arcade football with one shoot button and ninety-second halves.